![]() Once everyone has run these tests you should be able to compare results and see which of your connections is providing the high ping times. You can alternatively use pathping to get more detailed results about latency to each hop along the way. does not have ICMP enabled, so you can't ping each individual server directly, but you can run a traceroute (tracert ) to see each individual hop along the way and see how you are routed to that particular server. All of these should be about the same and should be no more than about 100 ms. When complete, check the minimum, maximum and average. Each individual should run some tests to determine their latency to given servers.įirst, run a continuous ping from your computer to your ISPs primary DNS for about an hour (in windows, use ping -t ). ![]() This is more of a connectivity problem than a gaming problem.
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